That would be great. Or maybe just add a magma-cream as reward for crafting the 20 ritual stones, so right before you need to craft the inscrpition tools for making the ritual. I think it's the "just have ticon-tools early" thinking here. Usually you start with bonetools in most maps which have ticon in it. I'm still working with the vanilla tools and a lumberaxe and it works fine.
2 blood dynamos or a buffer storage, put ingots in, profit and make the induction high so you can put hopper below and below hopper the metal caster ..
buffer storage didn't work, i tried that with just one blood dynamo, and it's annoying to get redstone blocks
Only in the beginning. After the first 2 blood dynamos it's best to rush for the redstone-magical'crops. After that you're pretty much set for redstone. I'm still wondering what the plans for a midgame/lategame powersystem are. So far I see the blood dynamo, hippie dynamo (which I guess is related to flowers) and maybe this block from botania that converts mana into rf.
Well mekanism has the cubes and a multiblock storage. late endgame you can make the cube from draconig evolution. draconic is making a reactor atm, its not finished thoo. but theres a secret mod in development that will add a dynamic generator where you simply can stuff in ... say 20 blood generators other dynamos include the mentioned hippy (mana), essentia and even node dynamos
Ah, I forgot that recipes for thaumcraft-stuff is only shown once researched. I thought the essentia/node dynamo were disabled ^^" Draconic... one of the mods I never have played with at all. So curious about it though. Sounds like a nice way to work with energy. Looking forward to testing the different setups and dynamos :] [edit] Besides that a question: Are the ironchest- and storage drawer mod planned to be implemented or is the vanilla-storage and AE planned to be the only storage devices? I'm asking, since I saw the mods in the mod-folder but ingame they seem to be deactivated.
Sometimes I feel like screaming... like when trying to collect half a stack of rotten flesh for making the blood-thingy from ticon you can use as slime in recipes... and totally ignoring the huge blood-lake just 5 blocks away from the machine... *hits head on the table* That of course makes getting the "slime" for magma-cream alot easier. [edit] Which of course is counted as "life essence" not blood... hmpf ^^" Back to gathering rotten flesh.
Trying that at the moment, but hardly anything spawns in my mob room. Guess need to find out if there are any caves below where the most mobs spawn. I'm really too spoilt from having cursed earth in most packs where I need a mobspawner ^^"
Some odd reason slime has not been a problem for me, I've had regular spawns all the time, guess because I'm in jungle edge biome? I feel you Nezraddin , there are ways if you have a teir 4 altar, teleposers will move spawners and they do spawn just have to find them.
well every chunk has a chance to be a "slime" chunk cursed earth is really kinda missing ... i wonder if we could do mobspawning with rituals
It'd be pretty cool if Thaumic Tinkerer was added, but there's not really any application for it in this modpack that would make sense. Forbidden Magic, however...[DOUBLEPOST=1442529017,1442528986][/DOUBLEPOST]Wink wink nudge nudge
Ticon blank patterns disabled? · Issue #41 · Hypovolemia/hypovolemia · GitHub some feedback from testers would be welcome