OK but you could just make a train some rails and fuel.. I fail to see the point of such a quest as that. Magneticraft is too unstable, I found numerous ways to crash using the mod. Though I might add hexcraft or matter overdrive.. XD I'm in love with that mod. I'm not serious about adding matter overdrive but that could be a possibility. Also what about botania?
Honestly it should be made of unknown mods . I am tired of playing with the same mods over and over again imo "reason why i am waiting for 1.8 packs" using the mods over and over and over again its just boring cuz you know there is nothing new to play with
I agree but a lot of the mods are very unstable so that's why those mods that are well known are used more because they are more stable then the underdeveloped ones.
I totally agree with you the problem with that is you need to make your pack special make it so its not the same as other packs. if you don't its just going to be another drop of water in a ocean
I am planning to make it special. HQm is going to be used like a custom crafting mechanic. Also what does everybody think about the mods I put out there?[DOUBLEPOST=1455723347,1455722553][/DOUBLEPOST]OK the final changes for this next update are, doors by ichun, geochests, fast leaf decay, and better fps are being removed. Botania, railcraft, and practicalities are being added. Configs are going to be changed as well.
WOW you expect much dont you? I will have to dissapoint you then because i cant make that much. There will be a quest and a reward for each boss in the game, aswell as some custom items to get. Other things include trades like leather from flesh and diamonds to emeralds, gold to iron,redstone to lapis and vise versa. Also there is kits that can be gotten once a day. But there will be other things like items to unlock and challenges to complete.
Ok everybody a newer version has been released! Overview - MYM-Communi-craft - Modpacks - Projects - Minecraft CurseForge
My apologies everybody for the wait, I have been busy and the quests are still under way. Its harder than it looks and i have been making decisions about the quest system. I have a question for everybody, should there be classes like magic class, technician class,and so on and so forth? Or should you just unblock it by going through the quests. Another option would be races, like human,elf,and dwarf so each race would specialize in things like elves would be better at say Botania and agricraft and things like that where dwarves would be better at tinkers construct and immersive engineering. Humans could be kind of the mix so they would be good at it all, but not as good at magic as the elves and not as good at tinkering as the dwarves. Thank you for your feedback! -FoxFire_MC
Well i think its best to unlock it by doing quests then theres a sort of progression and then your not restricting people to do one thing
Maybe combine the ideas, like keep such things as races but still allow you not to be punished for being a specific race