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Performance bottleneck -> TileEntity Count (1.7.10)

Discussion in 'Server Info' started by Slind, Feb 6, 2015.

  1. il0v3tweakS

    il0v3tweakS Miner.

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    I got about about 8 active vanilla spawners in my base with automatic killing system and automatic collection system+trash can to avoid blocks. Is that an issue ? I use conveyor belts to transport them.
     
  2. CommonExplosion

    CommonExplosion Well-Known Member

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    That's exactly the opposite of how azanor intended thaumcraft. Item recipes don't even show up in NEI. Selling them would be very op and let people skip the hard part of thaumcraft = Infusion and research.
     
  3. Yorinar

    Yorinar Well-Known Member

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    Can arcane lamp still be craftable but banned from placement/use? Like florbs
     
  4. Argonath1337

    Argonath1337 New Member

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    -Arcane Lamp (fixed in latest Thaumcraft version and will be re enabled once the pack updates to this version)
     
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  5. Slind

    Slind Founder

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    crafting and ownership is allowed again.
     
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  6. Guigui_

    Guigui_ Well-Known Member

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    I am being curious. Why do you need to create a mod for that? I thought this is the purpose of Opis.
     
  7. Slind

    Slind Founder

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    no offense but opis is adding an overhead of 100-600% when running and doesn't deliver the particular information I need. To bring it further. Within the last 2 months there was only one case where opis (in this case tick profiler, doing the same with less overhead) helped. All the hundreds of other cases they didn't pick up.
     
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  8. xXBuilderBXx

    xXBuilderBXx Active Member

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    Im pretty sure conveyer belts are on the banned items list but might depend on what mod pack you are playing on ..... anyone confirm that?
     
  9. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    There are 2 types, and neither are banned, to my knowledge.
     
  10. SirWill

    SirWill Founder

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    Only the one from extra utilities.
     
  11. frogman79

    frogman79 Well-Known Member

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    Sure was fun logging in and having to fight a couple dozen mobs because all my lamps were gone, now I see why. I did notice it took considerable amount more torches to light the area back up for some reason even though I was using F7, I was still getting spawns with zero red X's on the floor. Back to painted glow stone I guess..
     
  12. Slind

    Slind Founder

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    You can use carpenters every x blocks on the ground and put a glowstone dust on, they look the same but light up the area. Against mobs you could also a magnum torch.
     
  13. frogman79

    frogman79 Well-Known Member

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    Thanks slind, not big fan of carpenters blocks, read in a few places that they may/can cause performance issues, not tested it much myself.

    Can't use a magnum torch on this level as it would disable my mob farm, which is how I get power for my island. :(

    Was just panicked running around spamming torches around noticing that they were not doing the same amount of lighting that I remembered them to. Will have to come up with something cool to replace is all, Flood lights are not causing much issues are they?
     
  14. Slind

    Slind Founder

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    I don't think so. However unless you build everything out of carpenters I don't think you have an issue as you only need them every 9th block or so.
     
  15. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    If your mob farm is cursed earth? Then go ahead and use a magnum torch as it does not effect cursed earth.
     
  16. frogman79

    frogman79 Well-Known Member

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    Yes its cursed earth with vanilla spawners as well, was under the impression that magnum torches stopped spawns from spawners, problem still is that I'm getting spawns in areas that SHOULD be well lit by vanilla torches. This only happened on the floor that I had the lights on, none of my other torch lit floors are spawning mobs.

    I've stopped the spawning I think, most of the floor is at light level 10+ now. I'll figure it out, guessing it was just taking a long time to update light levels, that's what I get for building underground so to speak.
     
  17. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    Arcane Lamps have been issues for forever xD
     
  18. AlexisRoger

    AlexisRoger Well-Known Member

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    Due to how they work, they cause a FPS drop, but no noticable TPS drop. If your PC is good, they're great, if not, they can be nasty. Should be fine in small numbers like floor lighting, but some other people visiting your home may have trouble if its made entirely out of them like my old ice palace. (carpenter blocked ice didnt melt).
     

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