Heyo. Was wondering some things and would like input from the general MyM community. Do you like or dislike IC2? Why? How do you feel about the different energy system? How do you feel about the Micro-Crafting? What part of the mod do you use the most? What part do you use the least? How do you feel about Buildcraft? Have you played with Buildcraft on 1.12? What part of the mod do you use the most? What part do you use the least? Immersive Engineering / Immersive Petroleum? Is your experience on 1.12 or an older version? What part of the mod do you use the most? What part do you use the least? Would you play a pack that is Pure Tech with NO magic mods? This means no; Botania Bloodmagic Thaumcraft Reliquary Would you play a pack without the following? Farmworld (Their would be aroma minning dimension though) Teleportaion outside of what mods provide? No perks? For the poll question: Would you play a pure tech based pack that required you to deliver supplies to a server hub on the map, along with no commands or perks? Thanks for your input! ~Edit~ To explain about the perks; I am imagining a pack that part of the idea behind it is the use of railcarts to move around the world and deliver supplies back to a spawn town. So having the ability to fly or teleport would bypass that mechanic all together. Ore would be sparse around spawn, but become more common with bigger veins the further out you go, encouraging bases set up far from spawn. To balance this mobs would become more difficult also the further from spawn you are. Kits would be ok realistically, but would severely break progression. Which is not that bad of a thing I suppose as we have them on all the expert based packs. Hope this explains a little bit.