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Done Random Crashes

Discussion in 'Hypovolemia' started by Dwarfeh__, Jul 4, 2016.

  1. Dwarfeh__

    Dwarfeh__ Member

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    It kinda happens whenever. i was standing AFK and it crashed but disabling NEI worked
     
  2. Amped_Gamin

    Amped_Gamin Well-Known Member

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    Alright. That's good, so NEI is the problem. Now technically we fixed the problem but I wouldn't say so cause now you have no NEI XD
     
  3. SirWill

    SirWill Founder

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    I don't think it is NEI. I'm sure it is a specific item in the NEI. Probably texture issue.

    @Dwarfeh__ Please still try if you can reproduce the issue without the CivilisedIdeas mod.
     
  4. Amped_Gamin

    Amped_Gamin Well-Known Member

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    Well I know it's a texture in NEI, but that's part of NEI, and NEI is causing it, though it's not NEI's fault the problem is existing.[DOUBLEPOST=1468306550][/DOUBLEPOST]I'm also pretty sure that it's the Wyvern armour, or at least something of draconic evolution:
    com.brandon3055.draconicevolution.client.handler.ResourceHandler.bindTexture(Lnet/minecraft/util/ResourceLocation;)V+7
    j com.brandon3055.draconicevolution.client.model.ModelRenderOBJ.compileDisplayList(F)V+44
    j com.brandon3055.draconicevolution.client.model.ModelRenderOBJ.func_78785_a(F)V+23
    J 21199 C1 net.minecraft.client.model.ModelRenderer.func_78785_a(F)V (411 bytes) @ 0x0000000005ac1544 [0x0000000005abd2a0+0x42a4]
    j com.brandon3055.draconicevolution.client.model.ModelWyvernArmor.func_78088_a(Lnet/minecraft/entity/Entity;FFFFFF)V+203
    j com.brandon3055.draconicevolution.client.render.item.RenderArmor.renderItem(Lnet/minecraftforge/client/IItemRenderer$ItemRenderType;Lnet/minecraft/item/ItemStack;[Ljava/lang/Object;)V+159
     
  5. Dwarfeh__

    Dwarfeh__ Member

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    Yes I looked up Wyvern armour and my game crashed immediatly. I could work without NEI, there's always a wiki :). Thank you guys for helping me fix this problem. Ill make sure to post if there's more issues.!
     
  6. Amped_Gamin

    Amped_Gamin Well-Known Member

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    Well, glad it's solved at least...
     

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