Implemented Regrowth - Disable Market

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von Zxirl, 12. April 2015.

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Disable the market on Regrowth

  1. Yes

    53,2%
  2. No

    10,6%
  3. Potato

    36,2%
  1. Ony_x

    Ony_x Well-Known Member

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    Uhm, never tried Mekanism yet... so that is a valid argument then now.
     
  2. frogman79

    frogman79 Well-Known Member

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    I sold things early on but it was simple stuff like extra food I had and I sold it cheap. Yes I did sell chicken eggs but there's a trick to that, which is readily available you just have to find it and wait for the chickens. That trick also got me endless rotten flesh. ;) I have not sold anything I would consider overly hard to get and I believe anything gotten from a magic essence crop should not be sold on the market.

    I won't miss the market if it goes, seems like it just causes trouble as it is. /vote a few days in a row and you will have enough claim blocks to cover a 3x3 area.
     
  3. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    I think ONLY building materials should be allowed

    Basic building Blocks:
    - Planks and logs - No Leaves or Saplings
    - Cobblestone, stone, Marble, Dioxite, Granite, sandstone
    - Dirt, Sand, Gravel (Not clay though)
    - Glass - Plain and Stained

    Fancy End results:
    - Chisel building blocks (Fantasy, factory, grimstone, Holystone, Laboratory, Limestone, Temple. Valintine. Signs) , but not resource blocks, gold, iron, diamond, etc
    - Furnature from bilio woods
    - Ceramic blocks (witha and without designs)
    - exotic wood doors and fences
    - Gravestones, stocks, corpses
    - any other decrative only items.

    Also
    - Food

    THis would allow some economy, but mostly around aesthetics.
     
    frogman79 und Zxirl gefällt das.
  4. Tokoshoran

    Tokoshoran Well-Known Member

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    If there isn't already, there should be a trading zone. Not for signs for MyMs, but for players to go into to throw items at eachother. (Or, if any of the mods add something like the Trade-o-Matic from IndustrialCraft, that should work)
     
  5. MrSquidward_

    MrSquidward_ Well-Known Member

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    Well i still dont undetstand why the market should be disabled. If the player want make the proces of the quests faster let him do it , is his decision.
     
  6. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    Although I don't play a lot of Regrowth, I do believe it'd be a good idea to get rid of the market unless the bare minimum is being sold like basic resources like iron and coal.
     
  7. Kronnn

    Kronnn Well-Known Member

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    The whole point of regrowth is having to grow everything, and iron and coal aren't really basic anymore in this pack ;)
     
    Zxirl gefällt das.
  8. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    Exactly xD
     
  9. BookerTheGeek

    BookerTheGeek Well-Known Member

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    The main point here is that this is a HQM modpack. Yes I understand that lives are not enabled, yet it is still a progestin based pack. Along the same line as AG 1 & 2, Crashlanding or D.I.E.

    None of these packs have a market, for the simple reason that it ruins progression. The same should be said on Regrowth.

    Their is not even a reason to sell world gen items as we have a farm world. This will be reset, along with the nether and end, on an as needed basis.

    If players want to trade, they can trade with other players as they do on all other packs without a market.

    And if you want to get technical about it, forestry has a mail order catalog that works very well, you just have to get to the point where you can use it.


    All in all I'm pushing for the market to be removed.
     
  10. Zxirl

    Zxirl Well-Known Member

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    Market has been removed from Regrowth Server [Apr 14]
     
  11. NotStar_GG

    NotStar_GG Patron Tier 2

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    Now time to nerf /kit!
     

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