Implemented resurrection: Hungry nodes and gravestones

Dieses Thema im Forum "Resurrection" wurde erstellt von metalobism, 7. Februar 2015.

  1. Padson

    Padson Well-Known Member

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    Yea, just make sure you have a ton of Stabilizers :D
    As well as the transducers, even tho in my tests it never ate those. But better be safe than sorry.
    The amount of Flux created if an Energized aura node explodes is massive. :p
     
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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  3. Padson

    Padson Well-Known Member

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    Another possible solution would be, to turn the hungry node into a tainted node. Read that on a Thaumcraft forum.
    Way easier to transduce then, after the process you just have to change the biome again.
    But i dont have experience with that. I tried that in my testworld, but the node didn't change to a Tainted node.
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    i don't think you can
     
  5. Padson

    Padson Well-Known Member

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    FYI, the charging rate is quite low for such a massive node.
    I think there's a hardcap for the transfer rate.
    The charging rate is the same as my node which had about 700-900 each aspect.
    Energized = 25-27 of each aspect.
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    so no insta-charge ichor wand?
     
  7. Padson

    Padson Well-Known Member

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    No, sadly :D
     
  8. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    D:
     
  9. BookerTheGeek

    BookerTheGeek Well-Known Member

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    Dartcraft? Or nbt commands?
     
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    commands
     
  11. Padson

    Padson Well-Known Member

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    actually NBTExplorer^^
     

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