Discussion in 'Changelogs' started by SirWill, May 20, 2018.
Re-Disabled max bounding box size completely to prevent large mobs from despawning
Testing a rewrite of EntityControl's mob-limit logic with the next restart
Sorts entities by age & persistence
Should now cull younger entities first, then older entities, and persistent entities last
Persistence is a vanilla mechanic that is set by nametags, jailor's safari nets etc.
This should allow farm-animals & other wanted entities to persist in a much more reliable manner
Please report any odd behaviour regarding mob-despawning
Replaced the old Farmworld with a new Farmworld to fix the missing worldgen.
Replaced the old Farmworld (again) with a new Farmworld to fix the missing worldgen.
Fixed corrupted level files so world gen is now correct.
Shutdown Node 1
Added a Twilight Forest teleport sign to the spawn.
Fixed worldgen in Farmworld and other dimensions and uploaded new worlds.
Added Buffalo and Eagle to ignore list
Increased limits to
I:maxAnimals=20 from 10
I:maxLivingEntities=40 from 15
I:maxMobs=20 from 10
Limited Squid and Fish to max 5
(All limits are in a 3x3 chunk radius)
Pre-generated all 24 Advanced Rocketry dimensions due to issue with Sponge worldgen.
Added Saturn and Keppler22b to Monthly Farmworld Resets.
Separate names with a comma.