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Tinkers Construct & Spice of Life (Civilization Removal Poll)

Discussion in 'Community Talk' started by Lawmonark, Jan 22, 2016.

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What should be done with Tinkers Construct & Spice of Life

Poll closed Feb 1, 2016.
  1. Remove Tinkers Construct from the pack

    21 vote(s)
    14.6%
  2. Remove Spice of Life from the pack

    35 vote(s)
    24.3%
  3. Leave Tinker Constuct in the pack

    56 vote(s)
    38.9%
  4. Leave Spice of Life in the pack

    37 vote(s)
    25.7%
Multiple votes are allowed.
  1. johnfg10

    johnfg10 Well-Known Member

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  2. alven4

    alven4 Well-Known Member

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    Is it somehow possible to make voting one option disable the possibility of voting inverted option (leave Sol and remove Sol voting at once)?
     
  3. johnfg10

    johnfg10 Well-Known Member

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    there is a test of the armors :p and it was as fair as i could make it no weapons were upgraded but this gives a good idea about how op the raiper and the crossbow are
     

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  4. julio1237878

    julio1237878 Game enthusiastic

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    Ok i guess in a pack like this there is no point to spice of life since there is lots of ways to by pass it with the help of other mods
     
  5. johnfg10

    johnfg10 Well-Known Member

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    there is on way but dont say it to anyone ever or krhy will have to fix it soo shhhhhh :p
     
  6. julio1237878

    julio1237878 Game enthusiastic

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    Trust me there is multiple of them not just 1
     
  7. johnfg10

    johnfg10 Well-Known Member

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    well i know about labs theres others msg me?
     
  8. Sandstroem

    Sandstroem Well-Known Member

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    What's the point? You have two votes. If someone votes for both then they will just give a +1 to each and will not do any harm. If someone wants to express that he doesn't care he can vote for both or not vote at all.

    Edit: I haven't played the pack yet, but I think the tools in Tinkers are too nice to remove them, so I think just disabling those weapons might be the better choice.

    Regarding Spice of Life. I think you could also combine SoL AND hunger overhaul. :D
    Spice of Life is THE mod that gives any sense to Cooking for blockheads and mods like Pams in my opinion. Otherwise you could just continue eating whatever you can find. Pams is just boring without a forced need of food variety. Unless you like to craft all kinds of food just for the purpose of crafting them.
     
  9. johnfg10

    johnfg10 Well-Known Member

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    some people are quite stupid though but @Sandstroem was right tbh what will it get them
     
  10. King_Cronus

    King_Cronus Well-Known Member

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    EHH tinkers is OK but it eventual gets replaced its a good mod to start with but i have never used the mod end game when it comes to tools how ever the weapons i have mostly used the weapons for spawners.The fact that adding things like fortune and sharpness is so easy and useful but perhaps its time to move on from tinkers and Make rational decisions like disable all weapons forcing people to use flans and the other new mods.from my years of mine crafting i have learned that people are afraid of change and they are never keen to try out new things so my suggestion is that tinkers stay.Until we can find a decent replacement for the mod or perhaps a mod that is op and late game that offers better armor and weapons as well as tools to counter the crossbows and rapiers - a bit like Draconic evolution but i know you dont like it khry so here are some mods that u may consider adding into this pack as late game / to improve the pack

    Mod numero uno (1)

    I hate the fact that AW storage cannot be automated and has no crafting grid while most say ender io is the solution
    i say no it is buggy and far from perfection and it makes stuff dissapear and even crash you some times


    The armor solution for those who want the crossbow left in the game and do not want to go into magic mods due to the pre-longed nature of the whole research and the painful infusions and perhaps many items if to OP could be disabled from the following

    I believe it adds enhanced versions of the fluxed armor

    For those who want the tinkers mod gone i think silent gems are a good solution but i would hate it if tinkers went

    bare in mind that these would need testing
     
    Last edited: Jan 23, 2016
  11. Jun_

    Jun_ Well-Known Member

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    I say leave Tcon because of the ability to disable certian aspects of the mod.
     
  12. johnfg10

    johnfg10 Well-Known Member

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    and the fact that you can disable things indivdualy too[DOUBLEPOST=1453498504,1453495075][/DOUBLEPOST]tbh with out thermal expansion addons to tinkers the weapons are useless to most if you are fighting anyone that isnt a noob[DOUBLEPOST=1453501232][/DOUBLEPOST]with out decent tools like thermal expansion kill people is near impossible
     
  13. King_Cronus

    King_Cronus Well-Known Member

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    i must agree people with insane thaumcraft armor are very op
     
  14. johnfg10

    johnfg10 Well-Known Member

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    thaumcraft bloodmagic if you do blood magic you can completly stop all projectles thats op also how come defence never gets banned for being "op" but stuff used for attacking is always called "op" < just a little rant
     
  15. King_Cronus

    King_Cronus Well-Known Member

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    fair point tinkers should stay but i feel like there is a lack of tech based armor that is op
    forcing people to the magic mods in order to survive
     
  16. johnfg10

    johnfg10 Well-Known Member

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    The question is not ban tinkers or not the real question is do we nerf the crap out of everything
     
  17. tyler489

    tyler489 Well-Known Member

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    I requested quantum flux already.
     
  18. King_Cronus

    King_Cronus Well-Known Member

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    i did not realize please forgive me
     
  19. Kazeodori

    Kazeodori Well-Known Member

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    I say keep them both, but disable the "OP" TConstruct weaponry. I like Spice of Life, as it gives a reason to have Pam's Harvestcraft installed. Otherwise every one will just eat toast. Toast is for losers! It gets people to actually go into the other food items.

    EDIT: We also have Cooking for Blockheads. That's another + for keeping SoL to me, as really, all you have to do is put ingredients in the fridge, open your counter, and pull out food. Win/Win
    Booker liked my comment before the edit, and I'm pretty sure he'll like it more with this addition.
     
    Last edited: Jan 23, 2016
    profrags and BookerTheGeek like this.
  20. Xyrik

    Xyrik [Knight of Arashi]

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    You can already use the Atomic Disassembler from Mekanism to do that, pretty much.

    However I don't really think SoL needs to be removed, especially as the alternative is Hunger Overhaul, which I don't really like the looks of, especially the limiting the amount of <blank> you can carry. That's just silly. I mean, sure realistically that makes some sense, but you also can't make blocks floating in the air in real life, or carry 8 houses worth of bricks in your back pocket. Also it makes it so that plants only grow during the day, saying 'makes sense right?'... but that actually doesn't make sense. Overall I think SoL is just fine, and should stay as is.

    And yes, what Kazeodori said, Cooking for Blockheads makes SoL perfectly manageable, while still requiring you to grow several different ingredients etc.
     

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